Showing posts with label terrain. Show all posts
Showing posts with label terrain. Show all posts

Tuesday, August 31, 2010

Working with Chipboard

Basing with chipboard hex tiles. I ended up spackling the foam hills to cover up the ugly cellular grain.
Ah! Nothing like a game of Mechwarrior to look forward to, to get you making terrain again! I have figured out my terrain-making strategy: before i kept thinking i should design my terrain to fit both 1" square (for Star Wars Minis) and 2" hex (for Mechwarrior) maps and then getting stuck cause the base size and scale is different and whatnot. But it turns out there are a slew of great 1" square grid maps for star wars gaming with lots of features, so it doesn't really need terrain, except for doors because being able to to tell if they are open or not visually helps. Whereas with Mechwarrior, they don't have lots of good 2" hex maps. So it makes sense to just make terrain for them. Here is where chipboard comes in.