Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Monday, February 18, 2013

Sedition Wars: First Impressions


Convinced my roommate to play/try-out Sedition Wars on a weeknight! It was fun! Since then I've played it like 6x (mostly scenario 1) and I am pretty happy with the game.  More after the jump:

Saturday, October 15, 2011

Uncharted Seas with Pirates PocketModels

Highpoint in the game: see that chinese ship on fire (cruiser) in the middle?  I maneuvered my 3 frigates (triangle sails-below) close for a killing shot, except it "magazine exploded" spectacularly taking out my entire frigate squadron.  Holy crap!   Used a blue plastic party table cloth under my transparent hex grid for a nice ocean effect.
I saw these Pirates PocketModels being sold as a massive discount of 20 pack for $10 at Target, and I thought to myself, what a great deal - what game could i play with it?   =)   Naturally, Uncharted Seas came to mind as a fleet-level naval combat game which needs lots of ships, and i've been meaning to try out the game mechanics as a proxy for applying Firestorm Armada to my Star Wars Starship Battles figures.  Read on for my conversion and review!

Saturday, March 19, 2011

Homebrew Shurro chess set

Shuuro is this sweet new chess alternative game I wanted to try out but given my poor grad student status I couldn't afford the $80 price tag for the 2-player base + 4-player expansion.  Really, the first thought you get when you see this is why don't people just make it themselves?  So I set out to do just that and saved $40, but that's because i scored a sweet ebay deal for 7 chess sets.  W/ithout Ebay, most likely the cheapest you can possibly build this for is ~$50.  Yeah, that's right, you need 7 chess sets for 4 player set, 5 chess sets for 2 players.  Is it worth saving $30 to spend time making it yourself?  Read on and find out!

Wednesday, August 18, 2010

Star Wars Miniatures: a mini-review and map resources

Ah! Sorry folks, haven't posted anything for a while now, but been working on several new posts!
-Lady Gaga's Disco stick build
-Arcane Legions
-New cooking recipe, Banana Ice cream!
-miniature gaming
My problem is always wanted to collect more info so i have a more complete post, but maybe that's not the point of blogging, eh? Read on for a mini-review of Star wars Minis, which in my opinion is a great game.

Sunday, May 30, 2010

Board Game Review: Dominion

"DOMINION" he said with a gleam in his eye
Dominion is basically our new favorite game bypassing Settlers of Catan as the most frequently-played. Yes, it's THAT good.

Wednesday, May 19, 2010

Miniature Gaming: Arcane Legions Review

Tonight, we dine in ARCANE LEGIONS!

Finally played my first game of Arcane Legions the other day! For those of you who don't know, Arcane Legions is a mass-action, tabletop miniature game, focusing on scores of troops in various formations for epic-scale battles! Between spending all my time painting the Roman faction and magnetizing the entire game, i've not actually played the darn game until recently! So here is my review based on the first playtest.

Friday, March 26, 2010

What makes Settlers of Catan a great game?


In our gaming group, Settlers of Catan is by far one of the games we've played the most, making it one of our favorite games. In my musings to understand what makes a great game, i've come up with a theory i'd like to posit here: Settlers of Catan is a great game because it "gives you the illusion of control, but is actually mostly based on chance." Let me explain.

Luck vs Skill

Most games usually involves luck and skill, which I see as a continuous line from all luck to all skill. Skill-based games give you sense of control and satisfaction that comes from the challenge of learning and playing against other skilled opponents. The classic example of an 100% Skill game is Chess. There is no element of chance and the seasoned player will win pretty much all the time. Every move you make has a direct result on the game outcome giving you a great sense of control. On the other end of the Spectrum is CandyLand which is 100% luck. Everything is dependent on the dice roll and you basically have no decision-making capability. A machine which rolled the dice and moved the pieces could play the game for you. The upside is that these games are very fair for new players. Hence, these games are fun because anyone can win (and they tend to be easier to learn the rules). Most games fall somewhere between of all-luck and all-skill, trading off the benefits of one for the other.

What about Settlers of Catan?

The reason we play Settlers so often is because there are many strategic options to explore, giving it great replay value. It is a very active game and there is very little down-time; you are constantly gathering resources and trading even when it's not your turn. At the same time, the game is very fair for new players and it is quite common that new players win the game over seasoned veterans (given the right initial conditions*). This is why we like to play the game at parties because even new players can have fun.

Because of this fact that new players have a good chance of winning over seasoned players, it gives good evidence that the game is actually mostly based on chance. However it doesn't feel like it because you are constantly doing stuff: drawing cards, trading with other players, and building roads and cities. You feel like you are always in control and allowed to pursue your own strategic agenda. Being a game that "gives you the illusion of control, but is actually mostly based on chance," give you the benefits of both Luck and Skill-based games in one, which I think is why Settlers of Catan is a great game.

*The biggest effect on outcome of the game is probably initial placement of settlements, which directly determines your chance of resource gathering from the dice roll. We found in our games that giving new players guidance on placing their initial settlements (on high pip count, 6 and 8's) makes the game fair for them to win. Also, it means they're very active throughout the game, constantly drawing resource cards, and thus they have fun playing, meaning they'll play again.