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Beautiful! |
Showing posts with label tabletopgaming. Show all posts
Showing posts with label tabletopgaming. Show all posts
Sunday, April 2, 2017
Focused work: Noh Empire Assembled!
Labels:
in progress,
miniature painting,
Relic Knights,
tabletopgaming
Thursday, March 30, 2017
A New Year, A Fresh Start on the hobby, and Relic Knights 2.0
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Dynamic models from Relic Knights 1.0 |
Labels:
in progress,
miniature painting,
Relic Knights,
tabletopgaming,
tools
Tuesday, February 19, 2013
Sedition Wars: Upping the Strain
I hate to admit it, but the Strain need all the help they can get. Don't get me wrong, i'm still loving the game, but it needs a bit of tweaking. With the right mix of Vanguard units, it's pretty tough for the Strain to win, in at least campaign scenario 1 and 2. Here some modifications i've gathered from the forums which i'm going to try out in the next game:
Labels:
board games,
game theory,
Sedition Wars,
tabletopgaming
Monday, February 18, 2013
Sedition Wars: First Impressions
Convinced my roommate to play/try-out Sedition Wars on a weeknight! It was fun! Since then I've played it like 6x (mostly scenario 1) and I am pretty happy with the game. More after the jump:
Labels:
board games,
game review,
Sedition Wars,
tabletopgaming
Wednesday, July 4, 2012
Painted Dwarf Fighter hero from SDE
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Never toss a dwarf! |
I'm particularly fond of the beard work and the Non-Metal Metallic i used on the ax/shield. It's my first time using the NMM technique where you paint the reflection using shades of grey instead of actual metallic paint. I though it turned out fairly well considering i kept it simple and didn't use a ton of shades (only ~5).
The priming technique i used this time is gray spray paint primer and then dry-brush white to highlight the details. I think it works better because although i like white primer for bright color, it always seems to take a thicker layer to get an even coat than grey or black. Grey is a good balance. The white only picks up on the edges which gives your color basecoat a natural slight highlight. Also the extra layers of white builds up where you want the build up (on the edges) so it's better than using a wash which fills in areas and decreases overall detail. conceptually. it may not actually make a significant difference.
Anyway, the game is great and we've been playing it a lot so i'll be painting the rest of the heroes up soon!
Saturday, October 15, 2011
Uncharted Seas with Pirates PocketModels
I saw these Pirates PocketModels being sold as a massive discount of 20 pack for $10 at Target, and I thought to myself, what a great deal - what game could i play with it? =) Naturally, Uncharted Seas came to mind as a fleet-level naval combat game which needs lots of ships, and i've been meaning to try out the game mechanics as a proxy for applying Firestorm Armada to my Star Wars Starship Battles figures. Read on for my conversion and review!
Labels:
game review,
Star Wars Minis,
tabletopgaming,
Uncharted Seas
Tuesday, April 19, 2011
WIP: Painted Castle Ravenloft figures
Instead of the usual friday night foray into the depths of Castle Ravenloft with my gaming friends, we decided to have a miniature painting party instead! and painted up some of the heroes and monsters from the game!
Labels:
board games,
miniature painting,
tabletopgaming,
WIP
Wednesday, March 23, 2011
Navia Dratp in progress painting
In Progress: All I need to do is the eye detail, and maybe freehand the orange/red tattoos on his shoulder. |
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Labels:
in progress,
miniature painting,
Navia Dratp,
tabletopgaming
Saturday, March 19, 2011
Homebrew Shurro chess set
Shuuro is this sweet new chess alternative game I wanted to try out but given my poor grad student status I couldn't afford the $80 price tag for the 2-player base + 4-player expansion. Really, the first thought you get when you see this is why don't people just make it themselves? So I set out to do just that and saved $40, but that's because i scored a sweet ebay deal for 7 chess sets. W/ithout Ebay, most likely the cheapest you can possibly build this for is ~$50. Yeah, that's right, you need 7 chess sets for 4 player set, 5 chess sets for 2 players. Is it worth saving $30 to spend time making it yourself? Read on and find out!
Labels:
board games,
game review,
make stuff,
review,
tabletopgaming
Monday, January 24, 2011
Getting started in miniature painting
Don't skip the prep work! I've tried painting without cleaning or priming and it just makes life harder in the end. |
Monday, December 6, 2010
DIY Paint Rack
Fully populated. most of my metallic paint not here since they aren't used often. |
Saturday, December 4, 2010
Miniature Painting Resolution!
I tell people i paint miniatures but the reality is i haven't painted all that much. 7 "real" miniatures of Navia Dratp to be exact. After i got started with navia dratp, i got all into it, read a bunch of painting blogs, bought loads paints and quality brushes, then got burnt out with painting repetitive Arcane Legions figures. Since then, i've amassed a bunch of interesting models, but never got back into actually painting them! I keep reading miniature painting blogs but it all seems kinda hollow since i don't actually paint.
I've decided that i really DO want to paint all these miniatures and i do want to get really good at it. The best way to learn how to do something, is to stop reading about it and to do it. The only real way to get better at something is to do it every day. The reason why i cook so well is because i cook pretty much every other day. Thus, i've resolved to paint 1 hr a day, and to paint my existing collection before buying any more figures! (but maybe i'll ask for that super sweet Winged Nazgul on Fell Beast model for Christmas ^__^ ).
Of course, i have a slew of other skills i want to improve with the 1 hour/day treatment (like martial arts, music, language) but let's try one resolution at a time.
Tuesday, August 31, 2010
Working with Chipboard
Basing with chipboard hex tiles. I ended up spackling the foam hills to cover up the ugly cellular grain. |
Wednesday, August 18, 2010
Star Wars Miniatures: a mini-review and map resources
Ah! Sorry folks, haven't posted anything for a while now, but been working on several new posts!
-Lady Gaga's Disco stick build
-Arcane Legions
-New cooking recipe, Banana Ice cream!
-miniature gaming
My problem is always wanted to collect more info so i have a more complete post, but maybe that's not the point of blogging, eh? Read on for a mini-review of Star wars Minis, which in my opinion is a great game.
-Lady Gaga's Disco stick build
-Arcane Legions
-New cooking recipe, Banana Ice cream!
-miniature gaming
My problem is always wanted to collect more info so i have a more complete post, but maybe that's not the point of blogging, eh? Read on for a mini-review of Star wars Minis, which in my opinion is a great game.
Labels:
game review,
game theory,
maps,
Star Wars Minis,
tabletopgaming
Monday, May 31, 2010
Best Background Music for Tabletop Miniature Gaming
For Arcane Legions: Hans Zimmer, hands down. Que up some Hans Zimmer in GlooveShark, play all, and enjoy a night of thematic music for your epic conflicts! Actually, Hans Zimmer is probably the best background music for any tabletop miniature game, but maybe more for historical/fantasy themes like Warhammer Fantasy.
For Mechwarrior or sci-fi themed games (WH40k), the soundtrack for MechWarrior 2 (old computer game) is excellent. Lots of slow and heavy beat tracks that just exudes a 100-ton walking robot.
For Star Wars Miniatures: John William's Star Wars soundtracks of course!
For Mechwarrior or sci-fi themed games (WH40k), the soundtrack for MechWarrior 2 (old computer game) is excellent. Lots of slow and heavy beat tracks that just exudes a 100-ton walking robot.
For Star Wars Miniatures: John William's Star Wars soundtracks of course!
Labels:
Arcane Legions,
game theory,
Mechwarrior,
tabletopgaming
Sunday, May 30, 2010
Board Game Review: Dominion
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"DOMINION" he said with a gleam in his eye |
Labels:
board games,
game review,
game theory,
tabletopgaming
Wednesday, May 19, 2010
Miniature Gaming: Arcane Legions Review
Tonight, we dine in ARCANE LEGIONS! |
Finally played my first game of Arcane Legions the other day! For those of you who don't know, Arcane Legions is a mass-action, tabletop miniature game, focusing on scores of troops in various formations for epic-scale battles! Between spending all my time painting the Roman faction and magnetizing the entire game, i've not actually played the darn game until recently! So here is my review based on the first playtest.
Labels:
Arcane Legions,
game review,
game theory,
tabletopgaming
Tuesday, May 11, 2010
The right way to introduce a game
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The Hand of God |
I love games. All sorts of games: Board games, collectible cards games (CCGs), and more recently tabletop miniature games, i play them all! But the only problem is you need someone to play with!
So the question is how do i teach a game to someone so that they'll want to play again later?
Rule 1. Simplify the game
What you want to do for the first game is to just focus on the mechanics of the game. You want the newbie to get familiarized with the basics of how the game works. Although alot of the strategy is in the special rules and details, it's hard for a newbie to grasp those strategies even if you straight up tell him because he's trying to learn the basics of the system at the same time. Here are some specific suggestions for different game types:
- CCGs (Magic, Star Wars CCG, World of Warcraft TCG) - Ignore all the game text and just focus on the common card attributes like cost, attack, defense required for basic play. There is a reason why starter decks for Magic mostly include basic creatures with no game text. In a well-developed CCGs there are a ton of bold keywords/special rules and for a first game they should be ignored.
- Tabletop miniature games (Mechwarrior Clix, Star Wars Minis, Warhammer) - A lot of the tactical depth are in special rules for attacking and model/character specific rules. Again, i'd say leave most of those out and just focus on the core aspects of unit movement and attack mechanics. Warhammer is probably the worst game in terms of number of special rules; you have entire books dedicated to faction-specific traits, tons of special characters, and even the rule book says it's easier to ask someone how to play than read the rules.
- Boxed games/board games (Settlers of Catan, Dominion, Carcassone) - generally these are designed to be more accessible for the lay person, and you usually don't need to simplify the game for a new player.
Rule 2: Let them win
This is something more psychological. If you completely blow a newbie away with your outstanding knowledge of tactic and rules in the first game, they'll feel that they never had a chance and they'll not want to play again. FAIL. You can't rub a win in a person's face when they're just learning how to play. Save the victory dance for a worthy opponent! Take the first game casually, keep the mood light, talk about your tactics and plan, and use encouraging suggestions. In fact, let them win the first game! It makes them feel better and they'll want to play again!
Better yet, if you can have two newbies play against each other and you act as the GM (Game Master/moderator) that's probably the best situation. It keeps the skill level fair AND you get one more player for future games!
After the first game
Depending on the complexity of the game, you may still wish to play a few "tutorial" like games before going serious. You can slowly introduce a couple new rules in each game, and if you can mix it into the scenario even better! For example, i made a sequence of 3 Mechwarrior Clix games where I introduced artillery strikes the 2nd game and flying units in the 3rd game. Video game makers do a good job doing this, just think of how the early Starcraft levels were designed.
Conclusion: Maybe you thinking that this is all quite obvious and I would say that you're right! But the take away message from this article is to consider the first game in terms of maximizing fun for your friend, not for you. If he/she has a good time, he will more likely play the game again and hence the game you love gets played more often, which means more fun for everyone in the long run. And remember, it's just a game! Have fun!
Monday, May 10, 2010
Painted Roman Army from Arcane Legions
All the units of the Roman faction from the starter set have been painted! Finally!
Here's the line of thinking that started it all:
-Is there a tabletop miniature wargame with an Asian-themed army? Oooo, Arcane Legions has a Chinese-themed army, called the Han faction! And it's cheap!
-I don't want to mess up painting the Han army, so i'll paint a few Romans units to test out prep, prime, paint, and finishing techniques.
-They look pretty good, i should just finish painting the entire Roman army.
Man, that took forever. Nothing kills creativity and excitement like monotony, and painting 10 identical units gets boring quick. Maybe if the sculpts were better, like units from games workshop with lots of detail, it would be more interesting to paint an entire army. But that means it would also take much more time to finish. I guess that's why most miniature games are skirmish-level, i.e. usually 5 to 10 units per side duking it out, because it's much easier to get them painted and start playing the game. Arcane Legions is a mass-action level, so 4 or 5 formations of 10 units each is typical.
Hateraid: I hated painting legs. Curved structures can't be painted with one careful brush stroke. You have to turn the figure. And each figure has two legs! and two arms! What a pain!
Loveraid:
-They look great! Much more fun to play with good-looking army.
-Worked out painting techniques like priming and finishing. Settled in on the ones i liked with a few test pieces.
-My brush stroke is much more controlled now. You get better after 40 figures so you paint more efficiently and faster.
-Figured out how paint consistency is related to how much paint is loaded on the brush. To keep thinned paint from pooling in crevices, you have to remove enough paint from the brush so it acts more like dry-brushing and paint will stay on the raised surfaces.
Future:
I'm probably only going to paint detailed, inidividual figures from now on. It keeps thing more interesting for me. I'll paint the Han faction when i'm all out of individual miniatures.
Friday, March 26, 2010
What makes Settlers of Catan a great game?
In our gaming group, Settlers of Catan is by far one of the games we've played the most, making it one of our favorite games. In my musings to understand what makes a great game, i've come up with a theory i'd like to posit here: Settlers of Catan is a great game because it "gives you the illusion of control, but is actually mostly based on chance." Let me explain.
Luck vs Skill
Most games usually involves luck and skill, which I see as a continuous line from all luck to all skill. Skill-based games give you sense of control and satisfaction that comes from the challenge of learning and playing against other skilled opponents. The classic example of an 100% Skill game is Chess. There is no element of chance and the seasoned player will win pretty much all the time. Every move you make has a direct result on the game outcome giving you a great sense of control. On the other end of the Spectrum is CandyLand which is 100% luck. Everything is dependent on the dice roll and you basically have no decision-making capability. A machine which rolled the dice and moved the pieces could play the game for you. The upside is that these games are very fair for new players. Hence, these games are fun because anyone can win (and they tend to be easier to learn the rules). Most games fall somewhere between of all-luck and all-skill, trading off the benefits of one for the other.
What about Settlers of Catan?
The reason we play Settlers so often is because there are many strategic options to explore, giving it great replay value. It is a very active game and there is very little down-time; you are constantly gathering resources and trading even when it's not your turn. At the same time, the game is very fair for new players and it is quite common that new players win the game over seasoned veterans (given the right initial conditions*). This is why we like to play the game at parties because even new players can have fun.
Because of this fact that new players have a good chance of winning over seasoned players, it gives good evidence that the game is actually mostly based on chance. However it doesn't feel like it because you are constantly doing stuff: drawing cards, trading with other players, and building roads and cities. You feel like you are always in control and allowed to pursue your own strategic agenda. Being a game that "gives you the illusion of control, but is actually mostly based on chance," give you the benefits of both Luck and Skill-based games in one, which I think is why Settlers of Catan is a great game.
*The biggest effect on outcome of the game is probably initial placement of settlements, which directly determines your chance of resource gathering from the dice roll. We found in our games that giving new players guidance on placing their initial settlements (on high pip count, 6 and 8's) makes the game fair for them to win. Also, it means they're very active throughout the game, constantly drawing resource cards, and thus they have fun playing, meaning they'll play again.
Labels:
board games,
game review,
game theory,
Settlers of Catan,
tabletopgaming
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