Showing posts with label Mechwarrior. Show all posts
Showing posts with label Mechwarrior. Show all posts

Tuesday, August 31, 2010

Working with Chipboard

Basing with chipboard hex tiles. I ended up spackling the foam hills to cover up the ugly cellular grain.
Ah! Nothing like a game of Mechwarrior to look forward to, to get you making terrain again! I have figured out my terrain-making strategy: before i kept thinking i should design my terrain to fit both 1" square (for Star Wars Minis) and 2" hex (for Mechwarrior) maps and then getting stuck cause the base size and scale is different and whatnot. But it turns out there are a slew of great 1" square grid maps for star wars gaming with lots of features, so it doesn't really need terrain, except for doors because being able to to tell if they are open or not visually helps. Whereas with Mechwarrior, they don't have lots of good 2" hex maps. So it makes sense to just make terrain for them. Here is where chipboard comes in.

Monday, May 31, 2010

Best Background Music for Tabletop Miniature Gaming

For Arcane Legions: Hans Zimmer, hands down. Que up some Hans Zimmer in GlooveShark, play all, and enjoy a night of thematic music for your epic conflicts! Actually, Hans Zimmer is probably the best background music for any tabletop miniature game, but maybe more for historical/fantasy themes like Warhammer Fantasy.

For Mechwarrior or sci-fi themed games (WH40k), the soundtrack for MechWarrior 2 (old computer game) is excellent. Lots of slow and heavy beat tracks that just exudes a 100-ton walking robot.

For Star Wars Miniatures: John William's Star Wars soundtracks of course!